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#1 |
Cigar n00b
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Yeah combat music is enough to kill yourself by, and it is a slow grindfest. But there's some stuff in there that I've STILL never seen as good. Like some of the crafting mechanics. You just had to know, as a player (not character) a recipe to take a crack at something. Nobody's done that since that I know of. There was all KINDS of weirdness; exceptions to the formulas built in to the game.
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#2 | |
Nerd with social skills
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At the time, quests didn't seem weird as they were standard MUD format. The PITA part was figuring out what to say if they didn't have anything [in brackets] to guide you. Looking back - that is a dumb system ![]() PVP was hilarious to watch - because the game was flat out not optimized at all for PVP. It was a PVE game through and through ![]() Posted via Mobile Device |
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