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Old 01-09-2012, 06:37 PM   #1
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Default Re: Modern Warfare 3

My son is now live streaming all his playing sessions on twitch.tv
check it out http://www.twitch.tv/fbstarscream
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Old 01-09-2012, 07:22 PM   #2
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Default Re: Modern Warfare 3

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My son is now live streaming all his playing sessions on twitch.tv
check it out http://www.twitch.tv/fbstarscream
Man that is awesome, tell him to say whats up to me while I sit here smoking and watching, haha.
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Old 01-09-2012, 07:01 PM   #3
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Default Re: Modern Warfare 3

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r Maybe I need some of these fancy headphones. I sold the ones I had for the ps3 when I sold that to Moose6026.
I just sit close to the tv, but I have sensitive ears anyways. I told myself I wouldn't bother with the challenges until I'm done with all pretiges so I used prestige points to unlock the ACR, Assassin, Portable Radar, and Claymore off the bat and soon to be Scavenger.
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Old 01-09-2012, 07:07 PM   #4
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Default Re: Modern Warfare 3

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I just sit close to the tv, but I have sensitive ears anyways. I told myself I wouldn't bother with the challenges until I'm done with all pretiges so I used prestige points to unlock the ACR, Assassin, Portable Radar, and Claymore off the bat and soon to be Scavenger.
Sitting close to the TV is not even close to the nice headphones. You can actually hear exactly where the enemy is walking, running or creeping around. I mean excatly. Like even more exagerated than in real life. I tried my friends pair one time and I was like wow I gotta get these, but I would rather buy a box of cigars than have a $200 set of headphones.
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Old 01-09-2012, 07:04 PM   #5
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Default Re: Modern Warfare 3

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Yes and Shane's a beast with the mk14. I always bring up the rear. Yup, always got to have at least one guy that sucks at the game I'm that guy! Maybe I need some of these fancy headphones. I sold the ones I had for the ps3 when I sold that to Moose6026.
They definetly help. I do not use them but Thump3r does and he heres the enemy sneeze and then fold up the tissue.
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Old 01-09-2012, 09:48 PM   #6
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Default Re: Modern Warfare 3

Mine is for Xbox 360.
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Old 01-10-2012, 09:03 PM   #7
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Default Re: Modern Warfare 3

Just started playing this one today on PS3. Man do I suck. Level 6 and a KDR of .214
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Old 01-10-2012, 11:41 PM   #8
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Default Re: Modern Warfare 3

Alright, I started playing hardcore and I like it a lot better than the standard games. I like being able to kill someone with one good shot. The only issue I have is that it seems more people get the helicopter and start shooting people from the sky.

I have been playing a lot of KC, might try more Deathmatch next.

I recently unlocked the Type 95 and I love this gun. I have been using it on the smaller maps while I use the Dragunov on the larger ones where I can use the sniper rifle. I am at level 18 or so with the sniper and am working my way up on the Type 95.

While I still suck, at least I feel more competitive. I am getting closer to a 1:1 ratio in my recent games. Usually 6 to 8 kills and 8 or so deaths. Which is a lot better than when I started. I guess this should be expected considering this is the first COD I have played while people have Prestiges from the previous 4 versions. It is addicting that is for sure.
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Old 01-11-2012, 12:54 PM   #9
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Default Re: Modern Warfare 3

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Alright, I started playing hardcore and I like it a lot better than the standard games. I like being able to kill someone with one good shot. The only issue I have is that it seems more people get the helicopter and start shooting people from the sky.

I have been playing a lot of KC, might try more Deathmatch next.

I recently unlocked the Type 95 and I love this gun. I have been using it on the smaller maps while I use the Dragunov on the larger ones where I can use the sniper rifle. I am at level 18 or so with the sniper and am working my way up on the Type 95.

While I still suck, at least I feel more competitive. I am getting closer to a 1:1 ratio in my recent games. Usually 6 to 8 kills and 8 or so deaths. Which is a lot better than when I started. I guess this should be expected considering this is the first COD I have played while people have Prestiges from the previous 4 versions. It is addicting that is for sure.
I enjoy hardcore every once in a while, but I feel that in standard mode you have to be more precise to kill someone. In hardcore I can pick someone off with my usp just as easy as my p90. I can pretty much shoot someone in the foot with an mk14 and they'll pretty much die. If only they had a mode that is friendly fire with no radar, but weapon strengths are similar to standard.
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Old 01-10-2012, 11:58 PM   #10
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Default Re: Modern Warfare 3

you will learn and get better. the more guns you unlock and the more you learn the maps the better your game play gets.
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Old 01-11-2012, 06:03 PM   #11
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Default Re: Modern Warfare 3

I can't stop playing it, but it's really p!ssing me off! Why do I keep unloading full clips on enemies and it never registers a hit? KDR is down to .13.
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Old 01-11-2012, 07:00 PM   #12
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Default Re: Modern Warfare 3

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I can't stop playing it, but it's really p!ssing me off! Why do I keep unloading full clips on enemies and it never registers a hit? KDR is down to .13.
The hit boxes and registry in MW2 were the most precise and accurate, what you shot is what you hit with pretty much no compensation for lag. In Black ops they tried to adjust it by making the hit boxes smaller and made bullet registry for latency factors of other players a bit better, which in turn made it a little harder to kill. In MW3 it's somewhere in between. The big thing is that the hit boxes of MW3 tend to lag behind the player so you can still hit the player after they run past your sights.

A proper host of a game (one with the fantastic connection) and a speedy client side connection will generate less bullet lag if the person is not skipping around already. With that being said check your internet connection to ensure you are doing the best you can.
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Old 01-12-2012, 12:34 AM   #13
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Default Re: Modern Warfare 3

I have a question about that: does connection speed matter? It looks like they try to match ping time so I assume everyone in the game is equal. Of course, I have no idea what happens when playing in a group.

Tonight is the first time I have experienced any sort of lag and others on the game were complaining so I assume it was a host issue.
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Old 01-12-2012, 05:40 AM   #14
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Default Re: Modern Warfare 3

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I have a question about that: does connection speed matter? It looks like they try to match ping time so I assume everyone in the game is equal. Of course, I have no idea what happens when playing in a group.

Tonight is the first time I have experienced any sort of lag and others on the game were complaining so I assume it was a host issue.
Connection does matter. I have not seen to many bad connections that actually created lag in MW3 though. I have only have a handfull of matches that I experienced any lag.
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Old 01-12-2012, 07:42 AM   #15
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Default Re: Modern Warfare 3

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I have a question about that: does connection speed matter? It looks like they try to match ping time so I assume everyone in the game is equal. Of course, I have no idea what happens when playing in a group.

Tonight is the first time I have experienced any sort of lag and others on the game were complaining so I assume it was a host issue.
I read somewhere (it might have been in this thread) that those with faster internet connections were somehow penalized in this game compared to those with slower connections. I don't know if that's true or not.
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Old 01-12-2012, 08:49 AM   #16
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Default Re: Modern Warfare 3

Yeh, I was just wondering if there is a difference between let's say DSL and Cable Internet? I know cable is 5 to 10 times faster for some people, wondering if that is an advantage?
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Old 01-12-2012, 10:27 AM   #17
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Default Re: Modern Warfare 3

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Yeh, I was just wondering if there is a difference between let's say DSL and Cable Internet? I know cable is 5 to 10 times faster for some people, wondering if that is an advantage?
Connection does matter quite a bit in online games, but more so in non dedicated servers. Games where there is a host such as MW3 the persons entire internet connection matters (download, upload, and ping). Their connection might be fine and dandy in the lobby, but once you enter the game, the amount of people might overload their already crappy connection and cause everyone to lag versus just the one person with bad connection

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I read somewhere (it might have been in this thread) that those with faster internet connections were somehow penalized in this game compared to those with slower connections. I don't know if that's true or not.
Yes and no. Faster internet = better registry, less lag time for your bullets. When a person lags and your shooting them, it has to compensate for that and that's where MW3 kind of slacks in my opinion. The person with slower connection will eventually stabilize faster than the time for your bullets register where it actually shot due to compensation. So he'll probably fire at you before your bullets hit. That being said their bullets must also compensate for their poor latency so it's a lose lose for them.
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Old 01-12-2012, 10:28 AM   #18
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Default Re: Modern Warfare 3

I don't want to thread hijack but if you guys want to add me on Xbox Live my gamertag is: HEMorrhage


I'd love to play some MW3 with some bad ash cigar smokin' mo fo's!
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Old 01-12-2012, 10:47 AM   #19
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I don't want to thread hijack but if you guys want to add me on Xbox Live my gamertag is: HEMorrhage


I'd love to play some MW3 with some bad ash cigar smokin' mo fo's!
Not a thread jack brother, that's what this thread is about. MW3.
GT: Blak Smyth

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Old 01-12-2012, 12:39 PM   #20
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Default Re: Modern Warfare 3

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Connection does matter quite a bit in online games, but more so in non dedicated servers....

Yes and no. Faster internet = better registry, less lag time for your bullets. When a person lags and your shooting them, it has to compensate for that and that's where MW3 kind of slacks in my opinion. The person with slower connection will eventually stabilize faster than the time for your bullets register where it actually shot due to compensation. So he'll probably fire at you before your bullets hit. That being said their bullets must also compensate for their poor latency so it's a lose lose for them.
I don't think that's quite how synthetic lag works. The idea for the host and a couple geographically nearby by people with good ISP connections trucking everyone else isn't very appealing to the masses. The host's ping (or more accurately his latency) is 0 milliseconds. People within 150 miles and good ISPs can hang in the low 30-40ms range. Folks outside that no matter what ISP (well almost) will be usually double that; 60-70ms with good ISP, or 120ms+ if on an average ISP. The guy who's 3,000 miles away with an average ISP could be well over 200ms.

The idea or synthetic lag or as MW3 coins it "lag compensation" is to force a minimum amount of lag for everyone. I'm sure their concept of compensation is further reaching than that, to account for the factors already mentioned with physics within the game. However, most any game will force a minimum lag just to level the playing field. Having a low latency like 30-40ms is a big advantage for an average player. It's HUGE for a good player. Having no latency (hosting) is even greater of an advantage.

While it would appear that lag compensation would eliminate this advantage, it doesn't do so completely. The people who have low latency, say below 70, will have their's bumped to a flat level where it will stay. Lets use 100 as the base. However, latenacy isn't static, it fluctuates. So if your latency is 70ms and it is adjusted by compensation to 100, you'll always be at 100ms. Even if your lag increases to 80 or 90, it will only adjust you to that 100ms level. This give one important thing, predictability. Those who's latency is above that 100ms line in the sand will fluctuate usually within a 20-50ms range. It will be more difficult for them to adjust. So there's still an advantage for the host and certain others, but lag compensation helps level the field.

BTW, this is not a new concept. PC games have been using similar technology for over 10 years.

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I love the tactical side of the game (guess it's ingrained in my head from work)
I HATE the 5 year olds that come running with the silenced MP5 all over the map with no cover and kill me.
Sorry. I sometimes get bored (lack of action) and resort to my old PC gaming days when FPS weren't tactical at all. It was all about speed. I can do circles around people in CQB. Especially with the PM90 with rapid fire but my K/D ratio takes a pounding. That weapon has no range or hitting power at all.

Lately however I've grown to like the ACR 6.8 and a more deliberate approach.
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