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#1 |
I <3 to S.H.I.T
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My son is now live streaming all his playing sessions on twitch.tv
check it out http://www.twitch.tv/fbstarscream
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Canterbury Crusaders- Super 12 Champions- 1998 1999 2000 2002 2005 Super 14 Champions- 2006 2008 Canterbury- ITM Cup Champions-2008-2012 New Zealand ALL BLACKS RWC Champions- 1987 2011 |
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#2 | |
Think Blue!
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#3 |
Corona Cigars
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I just sit close to the tv, but I have sensitive ears anyways. I told myself I wouldn't bother with the challenges until I'm done with all pretiges so I used prestige points to unlock the ACR, Assassin, Portable Radar, and Claymore off the bat and soon to be Scavenger.
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#4 | |
Think Blue!
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#5 |
Think Blue!
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They definetly help. I do not use them but Thump3r does and he heres the enemy sneeze and then fold up the tissue.
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#6 |
Guest
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Mine is for Xbox 360.
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#8 |
Don't Taze me Bro!
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Alright, I started playing hardcore and I like it a lot better than the standard games. I like being able to kill someone with one good shot. The only issue I have is that it seems more people get the helicopter and start shooting people from the sky.
I have been playing a lot of KC, might try more Deathmatch next. I recently unlocked the Type 95 and I love this gun. I have been using it on the smaller maps while I use the Dragunov on the larger ones where I can use the sniper rifle. I am at level 18 or so with the sniper and am working my way up on the Type 95. While I still suck, at least I feel more competitive. I am getting closer to a 1:1 ratio in my recent games. Usually 6 to 8 kills and 8 or so deaths. Which is a lot better than when I started. I guess this should be expected considering this is the first COD I have played while people have Prestiges from the previous 4 versions. It is addicting that is for sure. |
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#9 | |
Corona Cigars
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#10 |
You're next
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you will learn and get better. the more guns you unlock and the more you learn the maps the better your game play gets.
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#11 |
Knowhutimean, Vern?
Join Date: Oct 2008
First Name: Andy
Location: In a little town somewhere in the USA
Posts: 10,237
Trading: (4)
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I can't stop playing it, but it's really p!ssing me off! Why do I keep unloading full clips on enemies and it never registers a hit? KDR is down to .13.
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#12 | |
Corona Cigars
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A proper host of a game (one with the fantastic connection) and a speedy client side connection will generate less bullet lag if the person is not skipping around already. With that being said check your internet connection to ensure you are doing the best you can. |
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#13 |
Don't Taze me Bro!
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I have a question about that: does connection speed matter? It looks like they try to match ping time so I assume everyone in the game is equal. Of course, I have no idea what happens when playing in a group.
Tonight is the first time I have experienced any sort of lag and others on the game were complaining so I assume it was a host issue. |
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#14 | |
Think Blue!
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#15 | |
Knowhutimean, Vern?
Join Date: Oct 2008
First Name: Andy
Location: In a little town somewhere in the USA
Posts: 10,237
Trading: (4)
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#16 |
Don't Taze me Bro!
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Yeh, I was just wondering if there is a difference between let's say DSL and Cable Internet? I know cable is 5 to 10 times faster for some people, wondering if that is an advantage?
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#17 | |
Corona Cigars
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Yes and no. Faster internet = better registry, less lag time for your bullets. When a person lags and your shooting them, it has to compensate for that and that's where MW3 kind of slacks in my opinion. The person with slower connection will eventually stabilize faster than the time for your bullets register where it actually shot due to compensation. So he'll probably fire at you before your bullets hit. That being said their bullets must also compensate for their poor latency so it's a lose lose for them. |
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#18 |
Feeling at Home
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I don't want to thread hijack but if you guys want to add me on Xbox Live my gamertag is: HEMorrhage
I'd love to play some MW3 with some bad ash cigar smokin' mo fo's! ![]() |
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#19 | |
Think Blue!
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GT: Blak Smyth Should be online tonight!
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#20 | ||
Will herf for food
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The idea or synthetic lag or as MW3 coins it "lag compensation" is to force a minimum amount of lag for everyone. I'm sure their concept of compensation is further reaching than that, to account for the factors already mentioned with physics within the game. However, most any game will force a minimum lag just to level the playing field. Having a low latency like 30-40ms is a big advantage for an average player. It's HUGE for a good player. Having no latency (hosting) is even greater of an advantage. While it would appear that lag compensation would eliminate this advantage, it doesn't do so completely. The people who have low latency, say below 70, will have their's bumped to a flat level where it will stay. Lets use 100 as the base. However, latenacy isn't static, it fluctuates. So if your latency is 70ms and it is adjusted by compensation to 100, you'll always be at 100ms. Even if your lag increases to 80 or 90, it will only adjust you to that 100ms level. This give one important thing, predictability. Those who's latency is above that 100ms line in the sand will fluctuate usually within a 20-50ms range. It will be more difficult for them to adjust. So there's still an advantage for the host and certain others, but lag compensation helps level the field. BTW, this is not a new concept. PC games have been using similar technology for over 10 years. Quote:
Lately however I've grown to like the ACR 6.8 and a more deliberate approach.
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